Design Issues Series
Engage. Explore. Discuss.
GBBN’s annual Design Issues Series (DIS) is a collaborative exhibition between all US GBBN offices. Each year the goal of (DIS) is to step back, take notice, and represent a specific topic in a new light and foster lively and creative public discourse. By overlapping architecture and community, (DIS) seeks to grow a culture of design.
(DIS) 2019: Screen Time
This year’s DIS asks: How do screens distort our understanding of space and scale? DIS: Screen Time explores this question by crowdsourcing individual submissions that fill a predetermined space. A couple of questions we asked ourselves: How do they shape our experience of space? What role do they play in the creation of the built environment? (DIS) 2019: Screen Time is an interactive, crowdsourced, 3D projection-mapping experiment. It enables attendees to experience and play with projection mapping technologies that distort their sense of scale and deepen their appreciation of its importance in the design processes that shape our built environment. The DIS exhibit brings 160+ images, videos, and drawings from across the world to a venue near you. You can view it all and become part of the exhibit here: DIS @ Unblurred Art Crawl – Pittsburgh Where: GBBN/Edge Gallery, 5411 Penn Ave, Pittsburgh, PA 15206 When: Friday, October 6 (6-10 pm) DIS @ BLINK – Cincinnati Where: GBBN, 332 E. 8th St., Cincinnati, OH 45202 When: Friday, October 11, 2019 (5-9 pm) DIS @ 21c – Louisville Where: 700 West Main Street, Louisville, KY 40202 When: November 20 – December 1, 2019 Panel Discussion: November 26 (6:30 pm)
(DIS) 2018: Parallax Pavilion
For our 2018 Design Issues Series (DIS) project, we turned our usual design process on its head to create the Parallax Pavilion, an 8’x8’x’16’ temporary installation that manipulates and celebrates perception. Bigger than a model, but smaller than a building, the Parallax Pavilion is more than an object: it’s an experience that highlights the power of design to shape how people see and interact with the built environment. Inspired by Cadavre Exquis (Exquisite Corpse), a 20th century Surrealist artist parlor game where multiple players contributed pieces to a final whole, five teams from across our three U.S. offices contributed to different phases of the project–each team deliberately kept blind to what would be passed to them. Each team had to be as concise as possible, knowing they could only provide a limited explanation of their work to the next team. As a result, teams had to be careful about what was shown, drawn, or modeled. It also forced us to accept the interpretation and transformation of the work by colleagues. Challenging the status quo is part of GBBN’s culture and upending the way we usually work was revealing. For example, working this way forced us to let go of some of the control we’re used to, but led to a surprising outcome: It allowed us all to be authors of the work. Additionally, the project was an opportunity to incorporate other goals, like advancing how we work with local fabricators. To CNC mill the 607 separate pieces that make up Parallax Pavilion, we turned to Riverside Architectural Millwork. Working closely with Riverside’s team enabled us to harness their unique expertise during the process. Another important consideration? As drafting and rendering software become increasingly sophisticated, rigor around constructability must keep pace. If we can dream it, can we, actually build it? (Yes! But duly noted: Plywood. Is. Heavy.) Our work culminated in five amazing events from Louisville to Pittsburgh and back again. We launched the Parallax Pavilion’s regional tour at the Louisville Mini Maker Faire and shared our design process during Cincinnati Design Week. It made stops at open houses in our offices in Cincinnati and Pittsburgh before returning to Louisville for Junior Achievement Inspire – a career showcase for over 10,000 8th and 9th graders who are beginning to imagine their future professions. We’ve had a blast sharing the Parallax Pavilion with our communities. Many thanks again to our happy hour exhibit sponsors: Riverside Architectural Millwork, MadTree Brewing, Couch Brewery, and Phipps Reprographics, Inc.
Download (DIS) 2018 Book
(DIS) 2017: Pre Fab Lab
Why Pre Fab Lab? To remain diverse, vibrant and resilient, cities must be affordable. Technological advances in prefabrication are revolutionizing the design and construction of buildings. Quality control, efficiency, and sustainability make modular prefabrication an increasingly popular method of delivering affordable housing that is both innovative and attractive. How it started: We’ve been exploring prefabrication’s possibilities for over a decade. In 2004 we partnered with Vanke, one of the world’s largest real-estate companies, to help them create a prefabrication strategy that could address China’s high paced housing demand without sacrificing quality. In Pittsburgh, we’ve been working with Tree Pittsburgh to design a prefabricated, modular headquarters that is on track to attain net-zero energy. The Edge on 4 in Louisville and the St. Ambrose Apartments in Cincinnati are both prefab housing developments. Inside the lab: Over the course of 2017, we held charrettes with developers, fabricators, and community stakeholders. The charrettes examined prefabrication from three angles: the module, site strategies, and the technical innovations driving fabrication, sustainability, and logistics. The exhibit: We shared our research and results at lively exhibits in Cincinnati and Pittsburgh and at an interactive panel in Louisville. We welcomed colleagues, industry peers, and members of the community into our offices to learn about prefabrication and modular design’s potential for creating mixed-income housing that combines sustainability, flexibility, shared amenity spaces, and cutting-edge design.
Download (DIS) 2017 Book
(DIS) 2016: C'mon Space, Whatcha Gonna Do For Me?
C’mon Space, Whatcha Gonna Do For Me? was designed to push our Common Space research even further by installing temporary, interactive displays in the public spaces around our office buildings in Cincinnati, Louisville, and Pittsburgh. In 2014, GBBN launched an extensive study that led to our Common Space research. We built upon that during our 2016 Design Expedition to Toronto, where we observed and documented a wide variety of common spaces. Our goals for DIS 2016 were to advance our Common Space research, engage in collective observation, and process our data in a fun, imaginative way for the DIS exhibit in each office. C’mon Space officially kicked off on PARK(ing) Day in September 2016 with pop up installations providing lounge seating in parking spaces adjacent to each of our buildings. After Park(ing) Day, we moved seating pieces onto the sidewalks outside our offices and continued our observations for another month. Through photography, time-lapse video, sketches, diagrams, and written narratives, the exhibitions summarized our research findings and presented both the successes and failures of common space. Each office put a unique spin on engaging the public: Pittsburgh’s installation included a working piano; Louisville created seating and a punching bag booth from shipping pallets; and Cincinnati crafted a cube using chain link fencing and plastic cups that could be arranged in three different shapes: Cube, shelter, and seat. Each installation was an opportunity to observe and document the way pedestrians interacted with the materials.
(DIS) 2015: The Digital in Design and Making
Our inaugural DIS exhibition shared the many ways GBBN leverages digital technology in design. We gathered existing content to clearly describe the narrative of digital and making in each architectural project. The exhibits included sketches, video, digital, and physical models, images, and mock-ups from all three U.S. offices. The images and artifacts in this exhibition only begin to scratch the surface. Delivering architecture is a monumental process. From client to architect to consultant to contractor to fabricator, each phase of the project requires passionate people to recognize the importance of the experiential quality of space and performance in the built environment. Digital tools allow the team to visualize the potential of each project by testing various options and conditions as we craft thoughtful design solutions.